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Showing posts with label System. Show all posts
  • Pharmaceuticals and drugs

    Item Description Game Data

    Sleeping pill

    Sleeping pill

    No one's found a cure for sleep yet. This is as close as it gets.

    • Nominal Price: OH$4.0
    • Stash Usage: 0.1

    Headache pill

    Headache pill

    Proper strong ones. You'd be unwise to mix them with almost anything.

    • Nominal Price: OH$18.0
    • Stash Usage: 0.1

    Devil's Tears

    Devil's Tears

    A hallucinogenic rarity. So-called entheogen. Make sure you have a plan before you actually use it. 14 units is one bottle.

    • Nominal Price: OH$1.7
    • Stash Usage: 0.2
    • In supply packets: Chemical rewards, Quality drugs

    SVV

    SVV

    Super Viagra. The streets call it SVV for short. A new take on the original idea, but no relation to the original molecule. Brand names just stick, you guess.

    • Nominal Price: OH$4.0
    • Stash Usage: 0.1
    • In supply packets: Chemical rewards, Hooker supplies

    Tramadol

    Tramadol

    Long term pain relief. Makes you feel flat as a pancake too.

    • Nominal Price: OH$5.0
    • Stash Usage: 0.1

    Pure codeine

    Pure codeine

    A harder hit for a bigger pain... or a bigger problem.

    • Nominal Price: OH$3.0
    • Stash Usage: 0.1
    • In supply packets: Basic medical, Street drugs

    PCP

    PCP

    It's great stuff. Great stuff!

    • Nominal Price: OH$8.0
    • Stash Usage: 0.1
    • In supply packets: Chemical rewards, Hard drugs, Street drugs

    Nexus

    Nexus

    A drug of choice for those in the know.

    • Nominal Price: OH$20.0
    • Stash Usage: 0.1
    • In supply packets: Chemical rewards, Quality drugs

    Modafinil

    Modafinil

    Wake up power.

    • Nominal Price: OH$16.0
    • Stash Usage: 0.1
    • In supply packets: Stakeout gear

    Military grade amphetamines

    Military grade amphetamines

    These things will get you properly stoked.

    • Nominal Price: OH$24.0
    • Stash Usage: 0.1
    • In supply packets: Hard drugs

    Mescaline

    Mescaline

    Pills, not dried cactus. Still get you out of it.

    • Nominal Price: OH$18.0
    • Stash Usage: 0.1

    Melatonin

    Melatonin

    Play with your rhythm. Keep it going.

    • Nominal Price: OH$4.0
    • Stash Usage: 0.1

    MDMA

    MDMA

    It's been known by a thousand names, but this stuff will always be popular.

    • Nominal Price: OH$6.0
    • Stash Usage: 0.1
    • In supply packets: Chemical rewards

    Heroin

    Heroin

    The end of dreams.

    • Nominal Price: OH$32.0
    • Stash Usage: 0.1

    Hash

    Hash

    Dope. Weed. Resin. Whatever. It'll chill you out. Maybe not fuck up your mind too much.

    • Nominal Price: OH$3.0
    • Stash Usage: 0.2
    • In supply packets: Chemical rewards

    Anti-psychotics/Grey market

    Anti-psychotics/Grey market

    Who knows what's in these things?

    • Nominal Price: OH$14.0
    • Stash Usage: 0.1

    Anti-psychotics

    Anti-psychotics

    Getting you squared away.

    • Nominal Price: OH$28.0
    • Stash Usage: 0.1
    • In supply packets: Quality drugs

    Anabolic steroids/Grey market

    Anabolic steroids/Grey market

    These things have either got the real thing or chalk dust inside.

    • Nominal Price: OH$8.0
    • Stash Usage: 0.1

    Anabolic steroids

    Anabolic steroids

    Get those muscles pumping... for a price.

    • Nominal Price: OH$16.0
    • Stash Usage: 0.1

    Edge

    Edge

    Somewhere between everywhere and nowhere.

    • Nominal Price: OH$18.0
    • Stash Usage: 0.1
    • In supply packets: Quality drugs

    Designer amphetamines

    Designer amphetamines

    A complex mix. A smooth, cold high.

    • Nominal Price: OH$32.0
    • Stash Usage: 0.1
    • In supply packets: Quality drugs

    Crystal meth

    Crystal meth

    Ice, ultra pure. Ultra white. Will fuck you up like nothing else.

    • Nominal Price: OH$6.0
    • Stash Usage: 0.2
    • In supply packets: Hard drugs, Street drugs

    Crack cocaine

    Crack cocaine

    Now this is some hard shit.

    • Nominal Price: OH$28.0
    • Stash Usage: 0.2
    • In supply packets: Hard drugs

    Co-codamol

    Co-codamol

    Codeine. Paracetamol. Good stuff. Just don't take too many.

    • Nominal Price: OH$1.0
    • Stash Usage: 0.1
    • In supply packets: Street supplies

    Cocaine

    Cocaine

    Get high.

    • Nominal Price: OH$18.0
    • Stash Usage: 0.2
    • In supply packets: Hard drugs, Quality drugs, Street drugs

    Cheap amphetamines

    Cheap amphetamines

    A buzz. Lingering dread.

    • Nominal Price: OH$2.0
    • Stash Usage: 0.1
    • In supply packets: Hard drugs, Street drugs

    Caffeine pill

    Caffeine pill

    Wake yourself up. Maybe.

    • Nominal Price: OH$1.0
    • Stash Usage: 0.1
    • In supply packets: Street supplies

    Anti-depressants

    Anti-depressants

    Little blue pills. Crush your mood. Flatten you out. It's all good.

    • Nominal Price: OH$18.0
    • Stash Usage: 0.1

    Angel Rain

    Angel Rain

    Blow your mind.

    • Nominal Price: OH$30.0
    • Stash Usage: 0.1
    • In supply packets: Chemical rewards, Quality drugs

    5-HTP

    5-HTP

    Good for sleep... or for coming down.

    • Nominal Price: OH$4.0
    • Stash Usage: 0.1
  • Medical


      
    Item Description Game Data

    Nanite shot

    Nanite shot

    Grey goo for your veins. Will clear out almost anything.

    • Nominal Price: OH$40.0
    • Stash Usage: 1
    • In supply packets: Trauma supplies
      

    Nanite shot/Grey market

    Nanite shot/Grey market

    Almost as good as the real thing. Almost comes with a guarantee.

    • Nominal Price: OH$20.0
    • Stash Usage: 1

    Basic first aid kit

    Basic first aid kit

    Treat yourself, or someone else. This is best saved for when you're otherwise without medical care.

    • Nominal Price: OH$20.0
    • Stash Usage: 5
    • In supply packets: Basic medical, Trauma supplies

    Biomechanical suture

    Biomechanical suture

    One crazy looking thing. A giant millipede with a chip instead of a brain. It'll close pretty much any wound though.

    • Nominal Price: OH$150.0
    • Stash Usage: 8
    • In supply packets: Advanced medical

    Dermal glue

    Dermal glue

    Takes a bit of skill to use. Guaranteed antibiotic. Hypo-allergenic. All that.

    • Nominal Price: OH$12.0
    • Stash Usage: 0.2
    • In supply packets: Basic medical, Hooker supplies, Trauma supplies

    MedChem kit

    MedChem kit

    Antibiotics. Antivirals. Hormones and biochem agents. A tiny vial of medical nanites. All automated.

    • Nominal Price: OH$72.0
    • Stash Usage: 19
    • In supply packets: Advanced medical

    Adrenalin vial

    Adrenalin vial

    For the topical treatment of wounds; or you can mainline it if you really want.

    • Nominal Price: OH$14.0
    • Stash Usage: 1.6
    • In supply packets: Trauma supplies

    Blood plasma

    Blood plasma

    A rugged, pressurised unit with a built in applicator. Serious stuff.

    • Nominal Price: OH$48.0
    • Stash Usage: 5
    • In supply packets: Basic medical, Trauma supplies

    Medkit

    Medkit

    Much more likely to save your life than a standard first aid kit.

    • Nominal Price: OH$28.0
    • Stash Usage: 8
    • In supply packets: Advanced medical, Basic medical, Trauma supplies

    Nanites Medical

    Nanites/Medical

    Heavy duty. Heavy problems.

    • Nominal Price: OH$420.0
    • Stash Usage: 6
    • In supply packets: Advanced medical

    Surgical tape

    Surgical tape

    Hypoallergenic. Antiseptic. It'll do when you're in a bind.

    • Nominal Price: OH$7.0
    • Stash Usage: 0.1
    • In supply packets: Basic medical, Trauma supplies

    Nanites Implant accelerators

    Nanites/Implant accelerators

    Rare, experimental tech. You gonna try it out?

    • Nominal Price: OH$2,000.0
    • Stash Usage: 1

    Nanites Pain blocker

    Nanites/Pain blocker

    Long lasting and non-addictive, but they're expensive enough that they're only for desperate measures.

    • Nominal Price: OH$240.0
    • Stash Usage: 1
  • Secrets of CyberpunkDreams

    Secrets of the Sprawl

    Secrets

    Beyond the concrete and chrome, beyond the daily hustle and bloodshed, lies a world of deeper secrets. These are the whispers in the dark alleys, the bleeding-edge tech that defies morality, and the truths so valuable that people will kill—or die—to protect them. This is a glimpse into the esoteric underbelly of the world.


    Mutations: The Unwanted Gift

    What exactly is a mutant? In biological terms, an individual of a species that differs genetically from its kin. In human politics, something much more specific and, apparently, sinister. The modern term “mutant” refers to a particular class of mutation first observed in the aftermath of the Secession Wars: people with unusual, if often subtle, abilities and physical abnormalities.

    Stories of mutant supermen are largely a myth. Little is known about the phenomenon due to the political hysteria that erupted upon its identification. In a mere two years, an international decision was made: these “people” were not human and therefore not subject to human rights laws. Shoot on sight orders quickly spread as the Eastern-Border Cities fortified themselves. New AI-driven technology sprang up for their instant identification and extermination, with security conglomerates like Tower Group investing heavily. Modern systems boast an accidental termination rate of a mere five percent.

    This brutal policy forces mutants in Cinci to live in hiding, pass as normal, or flee to the relative anarchy of the Badlands. Outside the city walls, however, a mutation can be an asset. The army, for instance, cared little for genetic purity if an individual's abilities were useful. The scavenger Jake possessed a mutation that allowed him to sleep with only half his brain at a time, a perfect trait for a life where constant vigilance is key to survival.

    Behind the facts, many conspiracy theories lurk. Whispers of alien intervention, sinister corporate plots, or failed supersoldier programs are common. The reality, however, is far less grand and perhaps more disturbing. The 'mutant' phenomenon is not the product of a government or corporate conspiracy, but the successful work of a lone individual—a 'neckbeard' out in the badlands who acquired a gene-editing suite and, for reasons unknown, began to alter the human code.


    Vampires: The Biotech Myth

    Are they real? In the slums, whispers persist of figures who are more—and less—than human. These aren't supernatural creatures of folklore but the horrifying potential endgame of black-market biotech and radical body modification. The myth speaks of individuals so heavily altered that they require fresh blood or specific biological components to sustain their augmented bodies or reverse cellular decay.

    These "vampires" are the ultimate urban predators, a rumor that haunts the organ-harvesting clinics and snuff studios of the Core. They represent the terrifying fusion of human desire and unchecked technology, a dark legend in a city already drowning in nightmares. Whether they are a genuine threat or a cautionary tale, the fear they inspire is very real.

    It is crucial not to confuse this phenomenon with the actual Vampire mutation.


    Secret Weapons & Black Tech

    In the shadow wars between corporations and criminals, the right weapon isn't just an advantage—it's everything. These tools range from high-tech corporate assassination hardware to disposable street-level implements of death.

    Biological & Human Weapons

    The most insidious weapons are those that walk and breathe. The assassin Angela demonstrated the pinnacle of this concept, her body converted into a biological bomb by a custom nanite swarm. Keyed to her death, the swarm deconstructed her at a subcellular level to create a potent, undetectable explosive. On a cruder level, individuals can be turned into "puppets" or "shell entities"—their minds digitally wiped and reprogrammed for a single mission, making them the perfect deniable asset, as seen in the Gamble Street bombing.

    High-End Assassination Tools

    For corporate work, only the best will do. The BRA Khemall ANR60 is a prime example: a smart rifle that links directly to the user's cortex, firing laser-guided, high-velocity rounds. Loaded with illegal, short-lived disassembly nanites, its projectiles not only kill the target but also consume the evidence, making it a ghost's weapon.

    Street-Level & Disposable Tech

    On the streets, desperation breeds innovation. Fixers and runners use untraceable, 3D-printed, single-shot firearms known as "cunt guns". Designed to be concealed within the body, they are the ultimate last resort—a weapon born from the need to get a gun past even the most invasive security search.


    High-Level Information: The True Currency

    In the world of 209X, data is power. Information—corporate secrets, personal data, underworld intel—is the most valuable commodity, and wars are fought to control its flow.

    Information Brokers

    At the apex of the data trade were figures like the legendary Siprasi Twins. They were ghosts in the machine, capable of stealing any secret and altering any record at will. They operated from a completely sealed, armored bunker, their power so absolute that the only way to stop them was with a weapon as unconventional as they were.

    Corporate Espionage & Memetics

    The shadow war between megacorps like CinnTech and Naas is fought with information. They employ elite counter-extraction experts who use sophisticated psychological profiling, multi-layered deception, and even memetics—subliminal messaging and suggestions—to influence and extract high-value personnel. These operations are complex chess games where human beings are the pieces.

    The Shadow Networks

    The nervous system of the underworld. This is a web of encrypted communications, dead drops, anonymous chat rooms, and courier networks. It's how fixers like Layde, drone operators like Trix, and smugglers on the Riverfront trade the street-level intel that keeps the illicit economy moving. Access to this network is the difference between being a player and being prey.

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