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Spikes
Sweet and dangerous, these things. Both, either, in equal measure. If you want to plug them into your head, that is. Otherwise, each represents a stiff roll of bank notes.
Abilities and Memories on a Stick
Spikes are equipment that require a Neural Implant to use. There are different kinds of spikes that can be used to improve Moods, reduce Hazards, increase Rumors or Familiarity, or give temporary boosts to Traits and Skills. They show up in the "Inventory" tab and are used through the "Equipment" tab.
Types of Spikes
There are roughly three major types of spikes that are used differently: Entertainment, Information, and Modifier spikes. There are also a few spikes that can't be used in a Neural Interface but have other uses.
Entertainment Spikes
Pink mood spikes and yellow-pink SensPerience spikes are entertainment spikes. You use them by left-clicking to install one in your Neural Interface, and then right-clicking to activate it. Your character then watches recorded entertainment, which generally increases Psychosis and some positive Moods while reducing negative ones. After use, the data is erased and the spike becomes a blank spike.
Information Spikes
All information spikes are green Street Data spikes. After installing, you can choose to make a standard test to download the data, or a harder test to gather extra information. On success, the spike becomes a blank spike.
Primer spikes
When used successfully, these spikes give Rumors and Hard facts about a specific place.
Knowledge spikes
Using these requires Familiarity 10+ with the associated place. When used successfully, the spike increases that Familiarity by 1.
Five Lucky Winds
This Street Data spike is currently not implemented and cannot be used.
Modifier Spikes
These spikes (blue Enhancer, blue-green Feelgood, purple Pro, orange Skill, yellow Special) provide a boost as soon as they are installed. The boost remains as long as the spike is equipped and goes away when it's removed. They are re-usable, though there is a rumor that they can burn out and become blank after use.
Enhancer spikes
Give a bonus to a few Traits when installed.
Feelgood spikes
Reduce some Hazards and improve some Traits when installed.
Pro spikes
Give a boost to both Skills and Traits when installed.
Skill spikes
Give skill bonuses and come in three levels: Basic, Intermediate, and Advanced, with increasing effectiveness.
Special spikes
Give non-standard bonuses, such as reducing Pain or improving Alertness. The Booster spike is a unique special spike that needs to be activated after installing to grant bonuses to Carpe Diem.
Other Spikes
There are a few spikes that can't really be used for their intended purpose, serving primarily as trade goods or plot items.
SensX Spike
Pornographic entertainment spikes. You can't use them, you can only sell them.
Snuff Spike
Entertainment spikes depicting murder. You can only throw them away at this time.
Strange Beast
These are strange SensX spikes that you can't even sell.
A Dangerous Game
Some spikes have an "A Dangerous Game" rating. Using these spikes, even for a single action, will transfer this rating to your character and may increase Black shakes. Your character's "A Dangerous Game" rating will go down over time, but having it too high may cause additional Hazards or Menaces.
Acquiring & Sorting Spikes
Buying (and stealing) spikes
You can buy spikes from various vendors, though they are usually sold unsorted. You can also often attempt to steal them.
- Spike Dealers of Gamble Street Market: Sell Street data, Pro, Enhancer, and Skill spikes.
- Border Market (Cinci Bordertown): You can sometimes find unsorted spikes here.
- Street Sellers (Cinci Slums): Will sometimes sell Street data spikes.
- The Modes and the Jags: Sell packages of spikes when you are Working The Streets.
Receiving spikes
Various Contacts will sometimes give you spikes. Jax and Irene often give you spikes, either out of generosity or as part of a favor.
Sorting spikes
It is a free action to convert an unsorted, assorted spike into an unsorted, category spike. Converting a category spike into a specific, usable spike usually requires an action. The App/SafeScan phone app, available from the App Vendor at Gamble Street Market, can sort up to 10 of some categories of spikes in a single action.
Pro Spikes

Spike/Combat conditioning
A cold, cold space. Vectors. Trajectories. Where pain is data and death is just a parameter. This is a pro spike.
- Cost: ???
- Charisma: -6
- Cunning: +2
- Perception: +2
- Reflexes: +3
- Skill/Close range: +10
- Skill/Hand to hand: +10
- Skill/Knives: +8
- Skill/Long range: +10
- Skill/Persuasion: -10
- Skill/Tactical awareness: +15
- Skill/Unarmed: +10
- A dangerous game: +10

Spike/Knifework paradigm
Slice and dice. This is a pro spike.
- Cost: ???
- Reflexes: +2
- Skill/Hand to hand: +4
- Skill/Knives: +10
- A dangerous game: +6

Spike/People power
Power to manipulate. Power to control. Power to get what you want. This is a pro spike.
- Cost: ???
- Charisma: +2
- Skill/Business: +4
- Skill/Flirtation: +10
- Skill/Intimidation: +8
- Skill/Persuasion: +10
- A dangerous game: +6

Spike/Precision driver
Absolute precision behind the wheel. This is a pro spike.
- Cost: ???
- Reflexes: +1
- Skill/Driving: +25
- Skill/Observation: +3
- A dangerous game: +4

Spike/Street spirit
The city is your playground. This is a pro spike.
- Cost: ???
- Reflexes: +1
- Skill/Riding: +25
- Skill/Tactical awareness: +5
- Skill/Urbex: +15
- A dangerous game: +4

Spike/Silent Assassin
A killing tool. This is a pro spike.
- Cost: ???
- Reflexes: +1
- Skill/Silent kill: +10
- Skill/Sneak: +10
- A dangerous game: +4

Spike/The Detective
Playing games or going at this for real? This is a pro spike.
- Cost: ???
- Charisma: -2
- Cunning: +1
- Perception: +1
- Skill/Analytical thinking: +8
- Skill/Lateral thinking: +4
- Skill/Observation: +10
- A dangerous game: +6
Enhancer Spikes

Spike/Charisma enhancer
An injection of feeling good. This is an enhancer spike.
- Cost: ???
- Charisma: +1
- A dangerous game: +2

Spike/Extra smarts
Thinking hard. This is an enhancer spike.
- Cost: ???
- Cunning: +1
- A dangerous game: +2

Spike/Feeling lucky
You can't cheat fate. But you can react fast. See all the wrinkles. This is an enhancer spike.
- Cost: ???
- Discipline: +1
- Reflexes: +1
- A dangerous game: +4

Spike/Hard as nails
As tough as you look. This is an enhancer spike.
- Cost: ???
- Resilience: +2
- Stamina: +2
- Strength: +1
- A dangerous game: +8

Spike/Lightning fast
Quicker than you look. Quicker than most. This is an enhancer spike.
- Cost: ???
- Perception: +1
- Reflexes: +2
- A dangerous game: +5

Spike/Mental discipline
Keeping it hard and tight. This is an enhancer spike.
- Cost: ???
- Cunning: +1
- Discipline: +2
- A dangerous game: +5

Spike/Quick wits
Staying on your toes. This is an enhancer spike.
- Cost: ???
- Cunning: +2
- A dangerous game: +3
Special Spikes

Spike/Turbo
Feeling like a fuel injected suicide machine. This is a special spike.
- Cost: ???
- A dangerous game: +4
- Combat speed: +5
- Max Carpe diem: +5
- Messing with things: -1

Spike/Staying sharp
Plays some mad tricks on your circadian rhythm. This is a special spike.
- Cost: ???
- A dangerous game: +3
- Affected/Melatonin: +1
- Alertness: +2

Spike/Spark
There's awake, and then there's awake. This one has some delayed effects; you need to leave it plugged in. This is a special spike.
- Cost: ???
- A dangerous game: +7
- Alertness: +3
- Just woke up: -5

Spike/Sensate
A little extra sensation. This is a special spike.
- Cost: ???
- Charisma: +1
- Discipline: -2
- Skill/Flirtation: +3
- Skill/Sex: +6
- A dangerous game: +5
- Mutual pleasure: +2
- Skill/Self-control: -8
- Solo pleasure: +2

Spike/Pattern buffer
Deep into your brain. Seeing patterns where they really are. This is a special spike.
- Cost: ???
- A dangerous game: +2
- Flexible closure: +2

Spike/Pain suppressor
See no pain. Feel no pain. This is a special spike.
- Cost: ???
- A dangerous game: +3
- Pain: -6
- Total pain: -6

Spike/Mood suppressor
Make yourself as flat as they come, so you can get the job done. This is a special spike.
- Cost: ???
- Charisma: -3
- A dangerous game: +4
- No moods: +1

Spike/Focus
Stay focused. Job oriented. No distractions. This is a special spike.
- Cost: ???
- A dangerous game: +3
- No interruptions: +2

Spike/Hyper
When you need that something extra. This is a special spike.
- Cost: ???
- A dangerous game: +3
- Alertness: +1
- Pushing yourself: +2

Spike/Chem balancer
Good for keeping your addictions under control. This is a special spike.
- Cost: ???
- A dangerous game: +4
- No addictions: +2

Spike/Meld
Your flesh is plastic. Malleable. You can see the changes you want to make, almost like they're already there. Is this more dangerous than it seems? This is a special spike.
- Cost: ???
- A dangerous game: +11

Spike/Jack Frost
Need something to get you through the winter months? This is a special spike.
- Cost: ???
- Charisma: -2
- Black shakes: -2
- Hardship: -2
- Skill/Flirtation: -5
- Skill/Leadership: -5
- A dangerous game: +5
- Perceived temperature: +8

Spike/Crotch rocket
You gotta push your machine. You've got to be on a motorbike to equip this. This is a special spike.
- Cost: ???
- Black shakes: -3
- v/Acceleration: +8
- v/Handling: -2
- v/Speed: +4
- A dangerous game: +8
- Riding cautiously: -1
- Riding hard: +1
- Riding heavy: -1

Spike/Braid
Back and forth. The weave and the weft. Everything's connected. This is a special spike.
- Cost: ???
- A dangerous game: +6
- Flexible closure: +1
- Gotta hit the streets: -1
- Pushing yourself: +1

Spike/Hot body
Makes you like sex... any sex. And maybe a bit too much. This is a special spike.
- Cost: ???
- Charisma: +2
- Cunning: -5
- Discipline: -10
- Reflexes: -4
- Skill/Dancing: +10
- Skill/Flirtation: +8
- Skill/Sex: +10
- A dangerous game: +9
- Alertness: -2
- No interruptions: -10
- Perceived temperature: +7
- Skill/Self-control: -10

Spike/Drain
Got a spike addiction? Maybe this is your way out. This will reduce your Addiction/A dangerous game and Propensity/A dangerous game. You'll need to leave it plugged in for at least 15 actions; longer is better. It'll only do anything if you have addiction. The effects will happen when you take it out. This is a special spike.
- Cost: ???
- Cunning: -1
- Discipline: -1
- Psychosis: -2
- A dangerous game: +18

Spike/Headcrusher
Makes you feel like you can do anything. Makes you want to do everything. This is a special spike.
- Cost: ???
- Charisma: -5
- Discipline: +10
- Black shakes: +5
- Psychosis: +10
- Skill/Hand to hand: +10
- Skill/Silent kill: +10
- Skill/Torture: +10
- A dangerous game: +10
Disposable Spikes

Spike/Booster
When you've really got a lot to get done in the day. This is a disposable spike.
- Cost: ???

Spike/Hard candy
For when you really need the look. This is a disposable spike.
- Cost: ???
- Charisma: -1
- Skill/Empathy: -8
- Skill/Flirtation: -6
- Skill/Intimidation: +3
- Skill/Persuasion: -2
- Skill/Self-presentation: +4
- Dressed to impress: +3

Spike/Inspirio
Thoughts. ideas. Creativity on tap. This is a disposable spike.
- Cost: ???

Spike/Iron hand
When your body is failing, but you really must go on. The kind of spike you know you shouldn't touch... but sometimes you have to. Remove most wound effects temporarily, but you'll probably regret it.
- Cost: ???
- Discipline: +1
- Skill/Self-control: +5

Spike/True heat
Time to get steamy. Boosts your need's cap while equipped, amongst other things). This is a disposable spike.
- Cost: ???
- Category: Sex supplies
- Skill/Sex: +4
- Perceived temperature: +2

Spike/Ultra carbide
Ain't nothing harder. This is a disposable spike.
- Cost: ???
- Cunning: -1
- Resilience: +2
- Skill/Hand to hand: +4
- Skill/Knives: +3
- Pain: -4
- Skill/Self-control: +3
Skill Spikes

Spike/Driving skills
Cars. Driving them. Looking after them. This is a basic skill spike.
- Cost: ???
- Skill/Driving: +12
- Skill/Mechanic: +3

Spike/Basic digital skills
Electronics. Cybernetics. A little hacking power. This is a basic skill spike.
- Cost: ???
- Skill/Cybernetics: +4
- Skill/Electronics: +10
- Skill/Hacking: +1

Spike/Rifle skills
The basics on how to shoot straight. This is a basic skill spike.
- Cost: ???
- Skill/Long range: +10
- Skill/Very long range: +4

Spike/Knowledge skills
Just simple stuff. Areas where knowing how to know is important. This is a basic skill spike.
- Cost: ???
- Skill/Business: +7
- Skill/Learning: +6

Spike/Basic medical skills
Simple anatomy and first aid knowledge. Good to know. This is a basic skill spike.
- Cost: ???
- Skill/First aid: +10
- Skill/Medicine: +6

Spike/People skills
Just the very basics, or a little extra edge if you're already an expert. This is a basic skill spike.
- Cost: ???
- Skill/Flirtation: +6
- Skill/Persuasion: +4

Spike/Combat skills
Just a little fighting knowledge across the board. This is a skill spike.
- Cost: ???
- Skill/Close range: +8
- Skill/Hand to hand: +5
- Skill/Knives: +4
- Skill/Tactical awareness: +3
- Skill/Unarmed: +5

Spike/Perception skills
How to see, how to observe. Details. Movements. This is a skill spike.
- Cost: ???
- Skill/Observation: +8
- Skill/Sneak: +6
- Skill/Survival: +4
- Skill/Tactical awareness: +2

Spike/Dexterity skills
Good to be quick with your fingers. This is a skill spike.
- Cost: ???
- Skill/Cooking: +1
- Skill/Knives: +2
- Skill/Lock picking: +3
- Skill/Sex: +1
- Skill/Silent kill: +4
- Skill/Sleight of hand: +8

Spike/1337 skillz
More than just a script kiddie. This is a skill spike.
- Cost: ???
- Skill/Cybernetics: +2
- Skill/Electronics: +2
- Skill/Hacking: +20

Spike/Sexual prowess
Just where to touch. Just how much pressure to apply. This is a skill spike.
- Cost: ???
- Skill/Flirtation: +12
- Skill/Sex: +16

Spike/Muscle discipline
How to work your muscle. Not brute strength. Leverage. Technique. This is a skill spike.
- Cost: ???
- Skill/Explosives: +2
- Skill/Heavy weapons: +8
- Skill/Intimidation: +3
- Skill/Training: +10

Spike/Will to Power
Power. Control. Manipulation. This is an advanced skill spike.
- Cost: ???
- Skill/Intimidation: +10
- Skill/Leadership: +8
- Skill/Persuasion: +8
- Skill/Pimping: +4

Spike/Infantryman training
Memories of being in the army... This is an advanced skill spike.
- Cost: ???
- Skill/Close range: +8
- Skill/Explosives: +4
- Skill/First aid: +9
- Skill/Heavy weapons: +6
- Skill/Long range: +10
- Skill/Survival: +4
- Skill/Tactical awareness: +4

Spike/Military leadership
How to lead. How to fight a war. Comes in useful. This is an advanced skill spike.
- Cost: ???
- Skill/Business: +1
- Skill/Close range: +2
- Skill/Explosives: +2
- Skill/Leadership: +10
- Skill/Tactical awareness: +10

Spike/Cybernetics skills
Knowing a thing or two about machines. The digital/analogue interface. Hardware. Software. Wetware. This is an advanced skill spike.
- Cost: ???
- Skill/Cybernetics: +6
- Skill/Electronics: +6
- Skill/Hacking: +8
- Skill/Nanotech: +3
Knowledge Spikes

Spike/Street level gossip
A little something of nothing. This is a knowledge spike.
- Cost: ???
- Spike/Difficulty: +6

Spike/Slums primer
The ins and outs. Decent information. This is a knowledge spike.
- Cost: ???
- Spike/Difficulty: +8

Spike/Projects primer
Life in the Projects. The basics. Who's who and what's what. This is a knowledge spike.
- Cost: ???
- Spike/Difficulty: +10

Spike/Bordertown primer
It better have been recorded recently if it's to have any value. This is a knowledge spike.
- Cost: ???
- Spike/Difficulty: +7

Spike/Airport primer
The lowdown on what's going down. This is a knowledge spike.
- Cost: ???
- Spike/Difficulty: +8

Spike/Slums hustle
The latest info... better use it before it gets stale. This is a knowledge spike.
- Cost: ???
- Spike/Difficulty: +14

Spike/Slums knowledge
Going deep. Deeper. This is a knowledge spike.
- Cost: ???
- Spike/Difficulty: +15

Spike/Projects knowledge
Deep. This is a knowledge spike.
- Cost: ???
- Spike/Difficulty: +18

Spike/Airport knowledge
Deep level info. This is a knowledge spike.
- Cost: ???
- Spike/Difficulty: +20

Spike/Dredge
The bottom is where the profit is. This is a knowledge spike.
- Cost: ???
- Spike/Difficulty: +18

Spike/Bordertown knowledge
Going deeper into the border town. This is a knowledge spike.
- Cost: ???
- Spike/Difficulty: +13

Spike/Underworld
Something of a regular dispatch on the streets. Lowdown on the down and dirty, but you gotta be in the loop. This is a knowledge spike.
- Cost: ???
- Spike/Difficulty: +27

Spike/Five Lucky Winds
Detail on the gangs. Everything you need to know, if you can understand it. This is a knowledge spike.
- Cost: ???
- Spike/Difficulty: +26

Spike/Grudge
Cracks in the walls. Tread on one and you might not be happy. This is a knowledge spike.
- Cost: ???
- Spike/Difficulty: +28
Mood Spikes

Spike/Verdade
Equipping this spike will consume it straight away.
- Cost: ???

Spike/Toque
Equipping this spike will consume it straight away.
- Cost: ???

Spike/Velocidade
Equipping this spike will consume it straight away.
- Cost: ???

Spike/Sorriso
Equipping this spike will consume it straight away.
- Cost: ???

Spike/Segredo
Equipping this spike will consume it straight away.
- Cost: ???

Spike/Reator
Equipping this spike will consume it straight away.
- Cost: ???

Spike/Coração
Equipping this spike will consume it straight away.
- Cost: ???

Spike/Seda
Equipping this spike will consume it straight away.
- Cost: ???

Spike/Brilho
Equipping this spike will consume it straight away.
- Cost: ???
Feelgood Spikes

Spike/Alpine meadow
This is a feelgood spike.
- Cost: ???
- Stamina: +1
- Black shakes: -3
- Hardship: -7
- A dangerous game: +14
- Hard to care: +3

Spike/Summer breeze
This is a feelgood spike.
- Resilience: +1
- Black shakes: -4
- Hardship: -4
- Psychosis: -6
- A dangerous game: +19
- Hard to care: +4

Spike/Cotton candy
This is a feelgood spike.
- Cost: ???
- Charisma: +1
- Hardship: -6
- Psychosis: -6
- A dangerous game: +14
- Hard to care: +2

Spike/Fresh linen
This is a feelgood spike.
- Cost: ???
- Discipline: +2
- Black shakes: -5
- Hardship: -4
- Injury: -5
- A dangerous game: +15
- Hard to care: +1

Spike/Blue skies
This is a feelgood spike.
- Cost: ???
- Charisma: +1
- Hardship: -2
- Psychosis: -2
- A dangerous game: +7
- Hard to care: +1
Entertainment Spikes

Spike/Xara One
Every other Sens spike is a Xara One, seems like.
- Cost: ???

Spike/Basic entertainment
Sitcoms, crime shows, maybe a documentary or a cheap movie.
- Cost: ???
SensX Spikes

Spike/BDSM
(No description available)
- Cost: ???

Spike/Amateur hardcore
Everyday stuff, but it's real. That makes all the difference.
- Cost: ???

Spike/Amateur lesbian
Real girls doing the real thing.
- Cost: ???

Spike/Bukkake
Rare to find this kind of nastiness on a spike.
- Cost: ???

Spike/Gay
Doesn't matter if it's pro or not – these guys are into it.
- Cost: ???

Spike/Hardcore
Professional. Generic.
- Cost: ???

Spike/Lesbian
You know they have to use performers who are into it, but it's still not the real thing.
- Cost: ???

Spike/Nasty hardcore
Looking for something intense?
- Cost: ???

Spike/Teenage gooning
(No description available)
- Cost: ???
SensX Unique Spikes

Spike/A Fuck with A View
Plain sex, for once. But sometimes even that can be exceptional.
- Cost: ???

Spike/SecretX
An amateur scene. An interesting one, apparently.
- Cost: ???

Spike/Annie's Spit Roast Hell
Another instalment of the Brutal Desires series.
- Cost: ???

Spike/Young4Old 12
The series' name could do with some work, but they're the real thing. Properly keen young guys, not actors.
- Cost: ???

Spike/Total Domination 7
This one's intense.
- Cost: ???

Spike/Private Access 12
The best in stolen recordings from high society... supposedly.
- Cost: ???

Spike/Esme's Adventures 10
This is amateur at its best. Girl on girl.
- Cost: ???

Spike/Bear in the Woods
"Three Young Studs Hire a Cabin for The Weekend. What Could Go Right?"
- Cost: ???
Unique Spikes

Spike/Banshee
Label tag, Banshee.
- Cost: ???
- Nominal price: OH$80.0
- Stash usage: 0.5

The smugglers' spike
Gotta find out what's on this thing.
- Cost: ???

Spike/Crazy colour
This thing just... turned up.
- Cost: ???