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  • Implants

    About Implants

    Implants are cybernetic hardware that can be installed in your body. Most implants give a static bonus to 1 or 2 Traits, plus a card in the Deck/Life/Survival that gives the choice of raising a skill, boosting some stats, or some other benefit. The skill increases only apply the skills that are below the average of the three skills, so usually only 1 or 2 at a time.

    A character with all the known implants installed would probably have Charisma +4, Cunning +2, Discipline +1, Perception +2, Reflexes +7, Resilience +1, Stamina +7, and Strength +7. They might also get crippling levels of Black shakes at the drop of a hat.


    Getting Implants

    At the Start of the Game

    • Your Character starts with one implant from a list of choices.
    • You may have the option to pay Credits for a second implant from the same list. This purchase persists between lives.
    • Additionally, you can acquire a Neural Interface for credits, allowing you to start with up to three implants. This purchase does NOT carry over between lives.

    During Gameplay

      Installation Locations

      • The Backstreet Clinic: Readily available in the Cinci Slums, it offers the widest selection of implants with low-risk installations.
      • The One-time Clinic: Cheaper and quicker, but installations are riskier. They offer some unique implants but must be found first.
      • The Cyberchurch: Offers three unique and somewhat pricey implants with low-risk installations.

      Note: Information on implants is gained in-play, and data may not be completely correct for every individual game.


      Implants

      Arm Grafts (Female) Arm Grafts (Male)

      Arm Grafts

      Type: Muscle Graft

      Muscle grafts. A permanent boost with side effects. Click the image above to toggle between male/female visual styles.


      • Available At: One-time clinic, can't have 2 prosthetic arms
      • Cost: $600
      • Install Time: 3
      • Requirements: Must have started the body modification project.
      • Limit: Can be installed a maximum of twice.
      • Stat Bonuses: Strength +1
      • Card Skills: Skill/Physical Labor, Skill/Unarmed
      • Card Boosts: Strength by 1-2, Charisma by 0-1
      • Blocked By: Quirk/Body is a temple
      Leg Grafts

      Leg Grafts

      Type: Muscle Graft

      Muscle grafts. Some people might call these the poor man's implant. A permanent boost, but not without side effects.


      • Available At: One-time clinic
      • Cost: $600
      • Install Time: 3
      • Requirements: Must have started the body modification project.
      • Limit: Can be installed a maximum of twice.
      • Stat Bonuses: Stamina +2
      • Card Skills: Skill/Physical Labor, Skill/Unarmed
      • Card Boosts: Stamina by 1, Reflexes by -1
      • Blocked By: Quirk/Body is a temple
      Empathy enhancer

      Empathy enhancer

      Type: Neural

      Capillary dilation. Blush response. Heart beat. It’s all open to you.


      • Available At: Start of game, Backstreet Clinic, One-time clinic
      • Cost: $5,000
      • Install Time: 25
      • Stat Bonuses: Charisma +2, Cunning +1
      • Card Skills: Skill/Persuasion, Skill/Empathy, and Skill/Flirtation
      • Card Boosts: Charisma by 1-3
      • Card Other: Well-Connected or Good Contact
      Endurance System

      Endurance System

      Type: Systemic

      Unlike most augmentations, the endurance system focuses solely on physical stamina.


      • Available At: Backstreet Clinic, One-time clinic
      • Cost: $15,000
      • Install Time: 30
      • Stat Bonuses: Stamina +4?
      • Card Skills: Skill/Urban survival, Skill/Training, Skill/Physical labor, Skill/Heavy weapons
      • Card Boosts: Stamina boost
      • Card Other: influence/Endorphins if addicted to endorphins
      Enhanced retinas

      Enhanced retinas

      Type: Ocular

      A sharp sheen behind your eyes. Integrated wetware.


      • Available At: Start of game, Backstreet Clinic, One-time clinic
      • Cost: $5,000
      • Install Time: 24
      • Stat Bonuses: Perception +2, Reflexes +1
      • Card Skills: Skill/Electronics, Skill/Long range, and Skill/Observation
      • Card Boosts: Perception and Reflexes by 1-3
      • Card Other: Gain 1-2 Patterns
      Fingertip razorblades

      Fingertip razorblades

      Type: Hand / Melee Weapon

      The razorblades are actuated directly from your mind via specially laid-down muscles and nerves. And enhanced reflexes are a must with such an implant, of course.


      • Available At: Start of game or Backstreet Clinic (Requires Shady Dealings 12+)
      • Cost: $5,000
      • Install Time: 24
      • Stat Bonuses: Reflexes +2
      • Card Skills: Skill/Hand to hand, Skill/Knives, and Skill/Sleight of hand
      • Card Boosts: Reflexes by 1-3
      The Fox

      The Fox

      Type: Neural AI

      With the Fox installed, one will never lack for companionship. (Adds an artificial intelligence that helps with stress reduction.)


      • Available At: Backstreet Clinic
      • Cost: $90,000
      • Install Time: 60
      • Stat Bonuses: None
      • Card Skills: Skill/Leadership, Skill/MMI, Skill/Urban Survival
      • Card Boosts: None
      • Card Other: Reduce Hardship and Psychosis or Access your Diary or Get 1 of Good Contact or Well-Connected or Gain some Patterns
      Hot Storage

      Hot Storage

      Type: Neural / Memory

      Yep, memories. You don’t lose them. Everything’s more intense. Users report easier recall, if not total. You’re sharper as well.


      • Available At: Cyberchurch
      • Cost: $45,000
      • Install Time: 24
      • Requirements: Must have a Systems Core
      • Stat Bonuses: Cunning +2
      • Card Skills: Skill/Analytical thinking, Skill/Hacking, Skill/MMI
      • Card Boosts: None
      • Card Other: No loss of rumors or other information when sleeping; Gain Patterns or Gain Patterns and Inspiration
      • Blocked By: Intense Memory
      Internal armour

      Internal armour

      Type: Subdermal

      This device is a lot more complex than it sounds, at least in how it works. The essence, of course, is simple – protection.


      • Available At: Start of game, Backstreet Clinic, One-time clinic
      • Cost: $5,000
      • Install Time: 24
      • Stat Bonuses: Internal armour 1, Resilience +2
      • Card Skills: Skill/Explosives, Skill/Hand to hand, Skill/Mechanic
      • Card Boosts: Resilience by 1-3
      • Card Other: Reduce healing time for wounds
      • Blocked By: Glowy
      Life Support System

      Life Support System

      Type: Systemic

      It probably won’t keep you alive by itself, but if you find yourself… compromised, it should keep you alive and intact long enough for help to arrive.


      • Available At: Backstreet Clinic, One-time clinic
      • Cost: $50,000
      • Install Time: 36
      • Stat Bonuses: Resilience +2
      • Card Skills: Skill/First Aid, Skill/Medicine, Skill/Unarmed
      • Card Boosts: None
      • Card Other: Reduces Injury, Blood Loss, or Bleeding Out; or increases Satisfaction; or increases Skill/Torture
      Nanite System

      Nanite System

      Type: Systemic

      Simply put, you’ll never need to use a nanite injector again.


      • Available At: Backstreet Clinic, One-time clinic
      • Cost: $15,000
      • Install Time: 30
      • Card Skills: Skill/Urbex, Skill/Survival and Skill/Nanotech
      • Card Other: Lower hardship; Lower black shakes; Can purge poisons
      • Blocked By: Immune

      Available Upgrades:

      Blood machine
      Blood machine

      "What, yer in the habit of getting stabbed or shot or some shit? Yeah, put yer bone marrow into override, if you need it, right? Apart from that, I heard it helps if yer a fitness freak too. Better oxygen carriage."

      • Available At: Backstreet Clinic
      • Cost: ???
      • Install Time: ???
      • Effect: Boosts resilience and stamina.
      Neural Interface

      Neural Interface

      Type: Neural

      This option opens up a whole new world. And not just the ability to slot neural spikes – many other advanced implants depend on the interface.


      • Available At: Start of game, Backstreet Clinic, One-time clinic, Cyberchurch
      • Cost: $15,000
      • Install Time: 30

      Available Upgrades:

      Second Slot
      Second Slot

      Provides a second socket for your existing interface.

      • Available At: Cyberchurch
      • Cost: $25,000
      • Install Time: 16
      • Requires: Neural Interface
      Pain controller

      Pain controller

      Type: Neural / System

      A simple name, but a very popular product. The usage must be fairly obvious…


      • Available At: Start of game, Backstreet Clinic, One-time clinic
      • Cost: $5,000
      • Install Time: 24
      • Stat Bonuses: Discipline +1, Stamina +1
      • Card Skills: Skill/Hand to hand, Skill/Intimidation, Skill/Knives
      • Card Boosts: Discipline by 1-3
      • Card Other: Reduce Hardship, pain and Total Pain
      • Blocked By: Pain Immune
      Prosthetic Arm

      Prosthetic Arm

      Type: Prosthetic

      Carbon fibre and metal. These are illegal in Ohio.


      • Available At: One-time clinic
      • Cost: $1,200
      • Install Time: 0
      • Requirements: Must have started the body modification project.
      • Limit: You can only have two of these.
      • Stat Bonuses: ???
      • Card Skills: ???
      • Card Boosts: ???
      • Card Other: ???
      • Blocked By: Electric skin, Extra finger joints, Osteophyte
      Smuggler Pouch

      Smuggler Pouch

      Type: Internal

      An artificial space in your body. It's only really useful if you're actively involved in smuggling.


      • Available At: One-time clinic
      • Cost: $8,250
      • Install Time: 3
      • Stat Bonuses: None
      • Card Skills: Skill/Medicine, Skill/Sleight of hand, Skill/Urban Survival
      • Card Boosts: None
      • Card Other: Increase Personal Security or Increase Skill/MMI, Increase Enthusiasm, Reduce Psychosis
      Support system

      Support system

      Type: Full-body Prosthetic

      This is a whole-body prosthetic. The nanites grow a series of piezoelectric struts to augment your natural abilities. This isn’t done for strength, but rather speed, balance and endurance.


      • Available At: Start of game, Backstreet Clinic
      • Cost: $5,000
      • Install Time: 24
      • Stat Bonuses: Stamina +2, Reflexes +1
      • Card Skills: Skill/Close range, Skill/Heavy weapons, Skill/Observation
      • Card Other: Improve Buzz and Satisfaction and slightly reduce Hardship, or Reduce Black shakes
      System Core

      System Core

      Type: System / Hub

      One could think of it as a hub to which your other enhancements connect. Its essential purpose is to make the installation of future implants a simpler and less risky process, although there are other benefits also.


      • Available At: Backstreet Clinic, One-time clinic
      • Cost: $30,000
      • Install Time: 33
      • Requirements: Must have 3 implants installed
      • Stat Bonuses: None
      • Card Skills: Skill/Cybernetics, Skill/First Aid, Skill/MMI
      • Card Boosts: Random stats that are boosted to 9 or less
      • Card Other: Reduce Black shakes by a fixed amount
      Systemic regulator

      Systemic regulator

      Type: Systemic

      Such a regulator deals primarily with the hormone balance in your body. Simply put, this leads to clearer thinking, especially under pressure, and greater physical performance when required.


      • Available At: Start of game, Backstreet Clinic, One-time clinic
      • Cost: $5,000
      • Install Time: 24
      • Stat Bonuses: Cunning +2, Strength +1
      • Card Skills: Skill/Medicine, Skill/Silent kill, Skill/Sleight of hand
      Wrist slugs

      Wrist slugs

      Type: Arm / Weapon System

      The forearms need considerable reinforcement, both in terms of bone and muscle, to house and support the hydraulic ram that operates the slugs. But they are extremely effective, rest assured.


      • Available At: Start of game or Backstreet Clinic (Requires Shady Dealings 12+)
      • Cost: $5,000
      • Install Time: 24
      • Stat Bonuses: Strength +2
      • Card Skills: Skill/Hand to hand, Skill/Unarmed, Working on muscle
      • Card Boosts: Strength by 1-3
      Banshee

      Banshee

      Type: Vocal System / Sonic Weapon

      It's not just modified vocal chords and other work to your throat. It's not just changes to your lungs. It's like a primal urge, always at the back of your…


      • Available At: ???
      • Cost: ???
      • Install Time: ???
      • Stat Bonuses: ???
      • Card Skills: ???
      • Card Boosts: ???
      • Card Other: ???
      Performance booster

      Performance booster

      Type: Systemic

      "This augmentation is especially popular amongst our client in certain... professions, but could, of course, be of benefit to anyone. I should stress that it not just about physical performance. Both yourself and any partner you may have should find the results satisfying in multiple areas. And it should be able to work with any mutations you might have."


      • Available At: ???
      • Cost: ???
      • Install Time: ???
      • Stat Bonuses: ???
      • Card Skills: ???
      • Card Boosts: ???
      • Card Other: ???
      Mecha balls

      Mecha balls

      Type: Prosthetic Genitalia

      The doctor has another name for this thing, but this is what you re calling it in your head. You have no external tackle, bar your cock, of course. And turn you into some kind of serious sex machine. That all that counts.


      • Available At: ???
      • Cost: ???
      • Install Time: ???
      • Stat Bonuses: ???
      • Card Skills: ???
      • Card Boosts: ???
      • Card Other: ???
      Weapons jack

      Weapons jack

      Type: Neural Interface / Smartgun Link

      "Yeah, this is some high end shit. Port's in yer arm, but wetware's mostly in yer head. For smartguns, innit? Gun talks to your brain, so it's more like a part of yer... or so I heard. Better aim, longer range, all that good shit."


      • Available At: ???
      • Cost: ???
      • Install Time: ???
      • Stat Bonuses: ???
      • Card Skills: ???
      • Card Boosts: ???
      • Card Other: ???
      System switcher

      System switcher

      Type: Interface

      "I am sorry, but I'm afraid that I can't discuss this particular device in any detail. If you've been cleared for access to it, you already know what it does, of course."


      • Available At: ???
      • Cost: ???
      • Install Time: 48
      • Stat Bonuses: ???
      • Card Skills: ???
      • Card Boosts: ???
      • Card Other: ???
      Skull gun

      Skull gun

      Type: Head / Dart Launcher

      This implant integrates a close-range, three-shot microdart launcher directly into the user's skull. The system fires from three distinct ports in the head and requires a specialized machine to reload. The weapon itself causes no impact damage. As Reddy puts it, the "microdarts ain't gonna do jack shit if they ain't poisoned," functioning purely as a toxin delivery system.


      • Capacity: 3 shots
      • Ammunition: Poisoned Microdarts
      • Available At: ???
      • Cost: ???
      • Install Time: ???
      • Stat Bonuses: ???
      • Card Skills: ???
      • Card Boosts: ???
      • Card Other: ???
      Razorjack

      Razorjack

      Type: Weapon System / Attachment Point

      The Razorjack is a highly illegal implant that serves as a reinforced attachment point for various specialized, whip-like cybernetic appendages. The whip appendages themselves must be acquired separately. While requiring a significant amount of skill to wield effectively, the Razorjack is considered an extremely dangerous weapon system in the hands of a trained user.


      • Available At: ???
      • Cost: ???
      • Install Time: ???
      • Stat Bonuses: ???
      • Card Skills: ???
      • Card Boosts: ???
      • Card Other: ???
      Brain burner

      Brain burner

      Type: Neural / Cognitive Booster

      This implant is designed to push the user's brain beyond its normal safe operating limits, providing a significant cognitive boost. It is intended for use in short, controlled bursts.


      • Available At: ???
      • Cost: ???
      • Install Time: ???
      • Stat Bonuses: ???
      • Card Skills: ???
      • Card Boosts: ???
      • Card Other: ???
      • Blocked By: Cognitive enhancer
      Cognitive enhancer

      Cognitive enhancer

      Type: Neural / Cognitive

      The Cognitive Enhancer is a complex neural implant that provides a significant boost to analytical thinking, cunning, and discipline. Unlike implants that simply augment existing abilities, the enhancer fundamentally changes the user's thought processes. While greatly improving analytical and logical reasoning, it comes at the cost of creative and free-form thinking.


      • Available At: ???
      • Cost: ???
      • Install Time: ???
      • Stat Bonuses: Cunning and Discipline (significant boost)
      • Card Skills: ???
      • Card Boosts: ???
      • Card Other: ???
      Wired reflexes

      Wired reflexes

      Type: Neural / Reflex Booster

      A popular implant among the "street samurai" class, Wired Reflexes enhances the user's reaction time and sensory input. Despite its name, the system provides a greater boost to perception than to reflexes. A significant downside is a reported worsening prognosis for the "black shakes."


      • Available At: ???
      • Cost: ???
      • Install Time: 36
      • Stat Bonuses: Reflexes and Perception (significant boost)
      • Card Skills: ???
      • Card Boosts: ???
      • Card Other: ???

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