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About Implants
Implants are cybernetic hardware that can be installed in your body. Most implants give a static bonus to 1 or 2 Traits, plus a card in the Deck/Life/Survival that gives the choice of raising a skill, boosting some stats, or some other benefit. The skill increases only apply the skills that are below the average of the three skills, so usually only 1 or 2 at a time.
A character with all the known implants installed would probably have Charisma +4, Cunning +2, Discipline +1, Perception +2, Reflexes +7, Resilience +1, Stamina +7, and Strength +7. They might also get crippling levels of Black shakes at the drop of a hat.
Getting Implants
At the Start of the Game
- Your Character starts with one implant from a list of choices.
- You may have the option to pay Credits for a second implant from the same list. This purchase persists between lives.
- Additionally, you can acquire a Neural Interface for credits, allowing you to start with up to three implants. This purchase does NOT carry over between lives.
During Gameplay
- The Backstreet Clinic: Readily available in the Cinci Slums, it offers the widest selection of implants with low-risk installations.
- The One-time Clinic: Cheaper and quicker, but installations are riskier. They offer some unique implants but must be found first.
- The Cyberchurch: Offers three unique and somewhat pricey implants with low-risk installations.
- Available At: One-time clinic, can't have 2 prosthetic arms
- Cost: $600
- Install Time: 3
- Requirements: Must have started the body modification project.
- Limit: Can be installed a maximum of twice.
- Stat Bonuses: Strength +1
- Card Skills: Skill/Physical Labor, Skill/Unarmed
- Card Boosts: Strength by 1-2, Charisma by 0-1
- Blocked By: Quirk/Body is a temple
- Available At: One-time clinic
- Cost: $600
- Install Time: 3
- Requirements: Must have started the body modification project.
- Limit: Can be installed a maximum of twice.
- Stat Bonuses: Stamina +2
- Card Skills: Skill/Physical Labor, Skill/Unarmed
- Card Boosts: Stamina by 1, Reflexes by -1
- Blocked By: Quirk/Body is a temple
- Available At: Start of game, Backstreet Clinic, One-time clinic
- Cost: $5,000
- Install Time: 25
- Stat Bonuses: Charisma +2, Cunning +1
- Card Skills: Skill/Persuasion, Skill/Empathy, and Skill/Flirtation
- Card Boosts: Charisma by 1-3
- Card Other: Well-Connected or Good Contact
- Available At: Backstreet Clinic, One-time clinic
- Cost: $15,000
- Install Time: 30
- Stat Bonuses: Stamina +4?
- Card Skills: Skill/Urban survival, Skill/Training, Skill/Physical labor, Skill/Heavy weapons
- Card Boosts: Stamina boost
- Card Other: influence/Endorphins if addicted to endorphins
- Available At: Start of game, Backstreet Clinic, One-time clinic
- Cost: $5,000
- Install Time: 24
- Stat Bonuses: Perception +2, Reflexes +1
- Card Skills: Skill/Electronics, Skill/Long range, and Skill/Observation
- Card Boosts: Perception and Reflexes by 1-3
- Card Other: Gain 1-2 Patterns
- Available At: Start of game or Backstreet Clinic (Requires Shady Dealings 12+)
- Cost: $5,000
- Install Time: 24
- Stat Bonuses: Reflexes +2
- Card Skills: Skill/Hand to hand, Skill/Knives, and Skill/Sleight of hand
- Card Boosts: Reflexes by 1-3
- Available At: Backstreet Clinic
- Cost: $90,000
- Install Time: 60
- Stat Bonuses: None
- Card Skills: Skill/Leadership, Skill/MMI, Skill/Urban Survival
- Card Boosts: None
- Card Other: Reduce Hardship and Psychosis or Access your Diary or Get 1 of Good Contact or Well-Connected or Gain some Patterns
- Available At: Cyberchurch
- Cost: $45,000
- Install Time: 24
- Requirements: Must have a Systems Core
- Stat Bonuses: Cunning +2
- Card Skills: Skill/Analytical thinking, Skill/Hacking, Skill/MMI
- Card Boosts: None
- Card Other: No loss of rumors or other information when sleeping; Gain Patterns or Gain Patterns and Inspiration
- Blocked By: Intense Memory
- Available At: Start of game, Backstreet Clinic, One-time clinic
- Cost: $5,000
- Install Time: 24
- Stat Bonuses: Internal armour 1, Resilience +2
- Card Skills: Skill/Explosives, Skill/Hand to hand, Skill/Mechanic
- Card Boosts: Resilience by 1-3
- Card Other: Reduce healing time for wounds
- Blocked By: Glowy
- Available At: Backstreet Clinic, One-time clinic
- Cost: $50,000
- Install Time: 36
- Stat Bonuses: Resilience +2
- Card Skills: Skill/First Aid, Skill/Medicine, Skill/Unarmed
- Card Boosts: None
- Card Other: Reduces Injury, Blood Loss, or Bleeding Out; or increases Satisfaction; or increases Skill/Torture
- Available At: Backstreet Clinic, One-time clinic
- Cost: $15,000
- Install Time: 30
- Card Skills: Skill/Urbex, Skill/Survival and Skill/Nanotech
- Card Other: Lower hardship; Lower black shakes; Can purge poisons
- Blocked By: Immune
- Available At: Backstreet Clinic
- Cost: ???
- Install Time: ???
- Effect: Boosts resilience and stamina.
- Available At: Start of game, Backstreet Clinic, One-time clinic, Cyberchurch
- Cost: $15,000
- Install Time: 30
- Available At: Cyberchurch
- Cost: $25,000
- Install Time: 16
- Requires: Neural Interface
- Available At: Start of game, Backstreet Clinic, One-time clinic
- Cost: $5,000
- Install Time: 24
- Stat Bonuses: Discipline +1, Stamina +1
- Card Skills: Skill/Hand to hand, Skill/Intimidation, Skill/Knives
- Card Boosts: Discipline by 1-3
- Card Other: Reduce Hardship, pain and Total Pain
- Blocked By: Pain Immune
- Available At: One-time clinic
- Cost: $1,200
- Install Time: 0
- Requirements: Must have started the body modification project.
- Limit: You can only have two of these.
- Stat Bonuses: ???
- Card Skills: ???
- Card Boosts: ???
- Card Other: ???
- Blocked By: Electric skin, Extra finger joints, Osteophyte
- Available At: One-time clinic
- Cost: $8,250
- Install Time: 3
- Stat Bonuses: None
- Card Skills: Skill/Medicine, Skill/Sleight of hand, Skill/Urban Survival
- Card Boosts: None
- Card Other: Increase Personal Security or Increase Skill/MMI, Increase Enthusiasm, Reduce Psychosis
- Available At: Start of game, Backstreet Clinic
- Cost: $5,000
- Install Time: 24
- Stat Bonuses: Stamina +2, Reflexes +1
- Card Skills: Skill/Close range, Skill/Heavy weapons, Skill/Observation
- Card Other: Improve Buzz and Satisfaction and slightly reduce Hardship, or Reduce Black shakes
- Available At: Backstreet Clinic, One-time clinic
- Cost: $30,000
- Install Time: 33
- Requirements: Must have 3 implants installed
- Stat Bonuses: None
- Card Skills: Skill/Cybernetics, Skill/First Aid, Skill/MMI
- Card Boosts: Random stats that are boosted to 9 or less
- Card Other: Reduce Black shakes by a fixed amount
- Available At: Start of game, Backstreet Clinic, One-time clinic
- Cost: $5,000
- Install Time: 24
- Stat Bonuses: Cunning +2, Strength +1
- Card Skills: Skill/Medicine, Skill/Silent kill, Skill/Sleight of hand
- Available At: Start of game or Backstreet Clinic (Requires Shady Dealings 12+)
- Cost: $5,000
- Install Time: 24
- Stat Bonuses: Strength +2
- Card Skills: Skill/Hand to hand, Skill/Unarmed, Working on muscle
- Card Boosts: Strength by 1-3
- Available At: ???
- Cost: ???
- Install Time: ???
- Stat Bonuses: ???
- Card Skills: ???
- Card Boosts: ???
- Card Other: ???
- Available At: ???
- Cost: ???
- Install Time: ???
- Stat Bonuses: ???
- Card Skills: ???
- Card Boosts: ???
- Card Other: ???
- Available At: ???
- Cost: ???
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- Stat Bonuses: ???
- Card Skills: ???
- Card Boosts: ???
- Card Other: ???
- Available At: ???
- Cost: ???
- Install Time: ???
- Stat Bonuses: ???
- Card Skills: ???
- Card Boosts: ???
- Card Other: ???
- Available At: ???
- Cost: ???
- Install Time: 48
- Stat Bonuses: ???
- Card Skills: ???
- Card Boosts: ???
- Card Other: ???
- Capacity: 3 shots
- Ammunition: Poisoned Microdarts
- Available At: ???
- Cost: ???
- Install Time: ???
- Stat Bonuses: ???
- Card Skills: ???
- Card Boosts: ???
- Card Other: ???
- Available At: ???
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- Card Other: ???
- Available At: ???
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- Card Boosts: ???
- Card Other: ???
- Blocked By: Cognitive enhancer
- Available At: ???
- Cost: ???
- Install Time: ???
- Stat Bonuses: Cunning and Discipline (significant boost)
- Card Skills: ???
- Card Boosts: ???
- Card Other: ???
- Available At: ???
- Cost: ???
- Install Time: 36
- Stat Bonuses: Reflexes and Perception (significant boost)
- Card Skills: ???
- Card Boosts: ???
- Card Other: ???
Installation Locations
Note: Information on implants is gained in-play, and data may not be completely correct for every individual game.
Implants


Arm Grafts
Type: Muscle GraftMuscle grafts. A permanent boost with side effects. Click the image above to toggle between male/female visual styles.

Leg Grafts
Type: Muscle GraftMuscle grafts. Some people might call these the poor man's implant. A permanent boost, but not without side effects.

Empathy enhancer
Type: NeuralCapillary dilation. Blush response. Heart beat. It’s all open to you.

Endurance System
Type: SystemicUnlike most augmentations, the endurance system focuses solely on physical stamina.

Enhanced retinas
Type: OcularA sharp sheen behind your eyes. Integrated wetware.

Fingertip razorblades
Type: Hand / Melee WeaponThe razorblades are actuated directly from your mind via specially laid-down muscles and nerves. And enhanced reflexes are a must with such an implant, of course.

The Fox
Type: Neural AIWith the Fox installed, one will never lack for companionship. (Adds an artificial intelligence that helps with stress reduction.)

Hot Storage
Type: Neural / MemoryYep, memories. You don’t lose them. Everything’s more intense. Users report easier recall, if not total. You’re sharper as well.

Internal armour
Type: SubdermalThis device is a lot more complex than it sounds, at least in how it works. The essence, of course, is simple – protection.

Life Support System
Type: SystemicIt probably won’t keep you alive by itself, but if you find yourself… compromised, it should keep you alive and intact long enough for help to arrive.

Nanite System
Type: SystemicSimply put, you’ll never need to use a nanite injector again.
Available Upgrades:

Blood machine
"What, yer in the habit of getting stabbed or shot or some shit? Yeah, put yer bone marrow into override, if you need it, right? Apart from that, I heard it helps if yer a fitness freak too. Better oxygen carriage."

Neural Interface
Type: NeuralThis option opens up a whole new world. And not just the ability to slot neural spikes – many other advanced implants depend on the interface.
Available Upgrades:

Second Slot
Provides a second socket for your existing interface.

Pain controller
Type: Neural / SystemA simple name, but a very popular product. The usage must be fairly obvious…

Prosthetic Arm
Type: ProstheticCarbon fibre and metal. These are illegal in Ohio.

Smuggler Pouch
Type: InternalAn artificial space in your body. It's only really useful if you're actively involved in smuggling.

Support system
Type: Full-body ProstheticThis is a whole-body prosthetic. The nanites grow a series of piezoelectric struts to augment your natural abilities. This isn’t done for strength, but rather speed, balance and endurance.

System Core
Type: System / HubOne could think of it as a hub to which your other enhancements connect. Its essential purpose is to make the installation of future implants a simpler and less risky process, although there are other benefits also.

Systemic regulator
Type: SystemicSuch a regulator deals primarily with the hormone balance in your body. Simply put, this leads to clearer thinking, especially under pressure, and greater physical performance when required.

Wrist slugs
Type: Arm / Weapon SystemThe forearms need considerable reinforcement, both in terms of bone and muscle, to house and support the hydraulic ram that operates the slugs. But they are extremely effective, rest assured.

Banshee
Type: Vocal System / Sonic WeaponIt's not just modified vocal chords and other work to your throat. It's not just changes to your lungs. It's like a primal urge, always at the back of your…

Performance booster
Type: Systemic"This augmentation is especially popular amongst our client in certain... professions, but could, of course, be of benefit to anyone. I should stress that it not just about physical performance. Both yourself and any partner you may have should find the results satisfying in multiple areas. And it should be able to work with any mutations you might have."

Mecha balls
Type: Prosthetic GenitaliaThe doctor has another name for this thing, but this is what you re calling it in your head. You have no external tackle, bar your cock, of course. And turn you into some kind of serious sex machine. That all that counts.

Weapons jack
Type: Neural Interface / Smartgun Link"Yeah, this is some high end shit. Port's in yer arm, but wetware's mostly in yer head. For smartguns, innit? Gun talks to your brain, so it's more like a part of yer... or so I heard. Better aim, longer range, all that good shit."

System switcher
Type: Interface"I am sorry, but I'm afraid that I can't discuss this particular device in any detail. If you've been cleared for access to it, you already know what it does, of course."

Skull gun
Type: Head / Dart LauncherThis implant integrates a close-range, three-shot microdart launcher directly into the user's skull. The system fires from three distinct ports in the head and requires a specialized machine to reload. The weapon itself causes no impact damage. As Reddy puts it, the "microdarts ain't gonna do jack shit if they ain't poisoned," functioning purely as a toxin delivery system.

Razorjack
Type: Weapon System / Attachment PointThe Razorjack is a highly illegal implant that serves as a reinforced attachment point for various specialized, whip-like cybernetic appendages. The whip appendages themselves must be acquired separately. While requiring a significant amount of skill to wield effectively, the Razorjack is considered an extremely dangerous weapon system in the hands of a trained user.

Brain burner
Type: Neural / Cognitive BoosterThis implant is designed to push the user's brain beyond its normal safe operating limits, providing a significant cognitive boost. It is intended for use in short, controlled bursts.

Cognitive enhancer
Type: Neural / CognitiveThe Cognitive Enhancer is a complex neural implant that provides a significant boost to analytical thinking, cunning, and discipline. Unlike implants that simply augment existing abilities, the enhancer fundamentally changes the user's thought processes. While greatly improving analytical and logical reasoning, it comes at the cost of creative and free-form thinking.

Wired reflexes
Type: Neural / Reflex BoosterA popular implant among the "street samurai" class, Wired Reflexes enhances the user's reaction time and sensory input. Despite its name, the system provides a greater boost to perception than to reflexes. A significant downside is a reported worsening prognosis for the "black shakes."