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- Map City Cincinnati 2090


Frank’s Bar
It’s crowded, at night. Every night. Pale wooden floors, mismatched kitchen furniture. It’s one of those places, a local favourite. Cleaner. More relaxed. Almost friendly. During the day? A little more chill. A little quieter.

Covedale Night School
It’s not a big place, but they do all sorts here – a last vestige of trying to bring education to the slums. Not many take advantage.
Map Annotation Notes
Use an image editor to add the following locations to the base map, matching the style of the existing labels:
- Central PZ: Add this label in an area north of "Rostra" to represent a clean, isolated corporate enclave.
- Old City Core: Place this label in the center of the densest, darkest area of "The Stacks" to mark the dangerous, decaying heart of the city.
- Riverside: Add this label along the riverbank to the east/southeast, in the area beyond the "Dumpsite," to indicate the toxic disaster zone.
- Cinci Airport & Tower CDX: As this area lies to the south, off the main map, add a label with an arrow pointing south/southeast from the "Harborside" area, indicating the direction of the logistics complex.
The Core Regions (Grey)
The Stacks: The true, chaotic heart of Cinci. A dense warren of old buildings, makeshift new construction, and decaying infrastructure. This is where most of the population lives, works, and dies. A maze of narrow streets, crowded markets, and dark alleys where anything is for sale.
Marian Garden: A slightly more structured area within the chaos, featuring older, recognizable apartment blocks and some open spaces. It's still dangerous but serves as a transition zone between the total chaos of the Stacks and the city's more specialized areas.
Rostra: Located to the north, Rostra is a dense residential and commercial area known for its vertical markets and a strong presence of smaller corporations that can't afford space in the PZs. It's a business hub for those living and working outside the main corporate system.
The Borderlands (Orange/Brown)
Bordertown: The first stop for anyone coming from the Badlands. A dusty, makeshift city filled with refugees, smugglers, merchants, and opportunists. It's a place of shady deals, casual violence, and desperate hope—the literal and figurative border between the anarchy of the Badlands and the tyranny of Cinci.
The Boneyard: A vast expanse of industrial scrap and vehicle graveyards south of the Bordertown. It is the primary hunting ground for junk scavengers, who risk their lives among mountains of twisted metal for salvageable parts and tech.
The NoGo Zones
Evanston (Purple): The largest of Cinci's Projects, a massive arcology that is a world unto itself. Officially a "NoGo Zone" for Tower Group, it's a vertical maze ruled by crime lords. Despite the danger, its high population density has forged a unique and resilient community culture where insiders look after their own.
Old City Core (Dark Center): The dead heart of Cinci. The former downtown business district is now a ruin of decaying skyscrapers shrouded in perpetual darkness. It is the most dangerous "NoGo Zone," a place of pure evil that is home to snuff studios and where monsters like the enforcer Dog originate. No one enters the Core by chance, and few leave alive.
Riverside (East of Airport): Southeast of the airport, this area is a toxic scar left by the Secession Wars. A chemical and nuclear waste dump, officially depopulated and surrounded by high-security fencing. However, rumors persist of desperate people living and dying among the sludge, and of corporate secrets buried beneath the toxic filth.
The Economic Zones
Gamble Street Market (Green): The city's black market. A single street and its surroundings, governed by an uneasy alliance between the Triads and the Yakuza. If it can be bought or sold in Cinci, it can be found here, from weapons to illegal cyberware and stolen information.
Inter/State (Central Strip): The city's main artery, a strip of bars, clubs, and entertainment venues that never sleep. It's the center of Cinci nightlife, a place where the rules are suspended and everyone from gangers to thrill-seeking execs mingles. It's where even mutants feel safe to show their true selves.
Harborside & Dumpsite (East): The center of Cinci's recycling economy. A landscape of docks, warehouses, waste processing facilities, and mountains of trash. This is where scavengers try to survive and where the city's heavy industry grinds up the remains of the old world to build the new.
The Enclaves
Palisade (Yellow): A district of high-class luxury and entertainment. While not technically a PZ, it has heavy private security. It is home to exclusive clubs like the "Slow Club," where the elite, socialites, and high-level assassins like Ice meet.
Central PZ (North of Rostra): The bastion of corporate power. An immaculately clean "Protected Zone," heavily policed by Tower Group and isolated from the rest of the city. It is a world of glass and steel skyscrapers where executives live and work, completely divorced from the reality of the streets below.
The Logistics Hub (South)
Cinci Airport & Tower CDX: South of the Ohio River (not fully visible on this map, but located in this general direction) lies a vast industrial and logistics complex. It includes the city's main airport with its tight security, smaller private airfields, zeppelin hangars, and, crucially, Tower CDX—the airfield from which Tower Group launches and controls its fleet of surveillance drones that hover over the city like electronic vultures.
Landtrain Depot Lies a vast industrial and logistics complex. It includes the city's main airport with its tight security, smaller private airfields, zeppelin hangars, and, crucially.
The Detention Centre
"It's a long way to go, but if you've got a reason, you've got a reason."
The brutal heart of Tower Group's penal system. A place of horror and corruption from which few return unchanged.
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