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  • Skills

    What Are Skills?

    Skills, along with Traits, are a common way for the game to determine whether Your Character succeeds on a task. Each skill has a rating that can't go below 0 and has no upper limit. Usually, skills don't become reliable until at least skill 10 and, depending on the task, skill 20. Most skills are fairly reliable with a rating of 30 or more, but there are checks that require even higher levels of skill.


    How to Increase Skills

    Gaining Experience

    In general, attempting a task gives experience that accumulates to increase the skill rating. At low skill ratings, any success or failure will raise the rating, though success seems to increase it more. As the rating increases and success rates go up, it becomes harder to raise the rating. For optimum skill increases, attempt tasks that have about a 75% success rate if possible. In general, if your skill has a 100% success rate, success won't raise a skill, but there are exceptions (for instance, working the stalls at the Border Market will raise Skill/Business without apparent limit).

    Boosting Skills with Gear

    Clothing, equipment, and Spikes can raise your effective skill levels. Adjust your Outfit and Equipment to improve your odds or your training.


    All Known Skills

    This is the list of all known skills in the game. Your character may not show all of the skills, as skills with an effective rating of 0 or less are not displayed in the Character tab.

    Analytical thinking

    Analytical thinking

    Thinking. Analyzing. Figuring things out.

    Business

    Business

    Money. Management. The hustle.

    Close range

    Close range

    Pistols. Shotguns. Up close, but not too personal.

    Cooking

    Cooking

    Preparing food for yourself or others. Maybe other things too.

    Creativity

    Creativity

    Art, writing, music, whatever your calling.

    Cybernetics

    Cybernetics

    The machine inside you. Or inside someone else. Wetware. Firmware. Hardware. You know it all.

    Dancing

    Dancing

    Got your moves on.

    Driving

    Driving

    Just drive.

    Electronics

    Electronics

    Wiring, solder, chips, capacitors…

    Empathy

    Empathy

    Putting yourself in another’s shoes. Understanding them. Helping them out.

    Explosives

    Explosives

    For when you really want to create an impact. Make sure to keep your distance.

    First aid

    First aid

    Blood. Bruises. Broken bones. No problem.

    Flirtation

    Flirtation

    The opposite sex… your own. Whatever works for you.

    Hacking

    Hacking

    Machines. Data. Interrupted.

    Hand to hand

    Hand to hand

    Knives. Blood. That’s it.

    Heavy weapons

    Heavy weapons

    Heavy machine guns. Rocket launchers. Mortars. Flame throwers. Little things like that.

    Intimidation

    Intimidation

    It’s not about raw strength. More a certain kind of presence.

    Knives

    Knives

    Fighting. Throwing. Honing. Everything you need to make use of these silky little things.

    Lateral thinking

    Lateral thinking

    Creative problem solving. Thinking outside of the box.

    Leadership

    Leadership

    It’s not about bending people to your will. It’s about making them want to bend.

    Learning

    Learning

    Learning how to learn is an art in itself.

    Lock picking

    Lock picking

    It just takes practice.

    Long range

    Long range

    Pick them off from afar. Crave the red mist.

    MMI

    MMI

    The mind machine interface. Hard to master. Perfection if you do.

    Martial arts

    Martial arts

    Speed. Precision. Resolution.

    Mechanic

    Mechanic

    Engines. Gears. Grease and hard metal.

    Medicine

    Medicine

    More than mere first aid. A better understanding of the body.

    Nanotech

    Nanotech

    There’s a fine art to nanites; bending them to your will.

    Observation

    Observation

    Can you see behind the obvious? Detect clues that others would miss?

    Persuasion

    Persuasion

    Talking sweet. A certain look. Reading a person’s mood.

    Physical labour

    Physical labour

    It’s hard work but someone’s got to do it.

    Pimping

    Pimping

    They are willing, you just have to show them how much they want it.

    Riding

    Riding

    Boards, blades, you name it.

    Self-control

    Self-control

    Control only comes from awareness, and awareness only comes from knowledge. Of the self.

    Self-presentation

    Self-presentation

    Getting out there. Getting your moves on.

    Sex

    Sex

    Got the moves when it comes to bumping and grinding.

    Silent kill

    Silent kill

    Elegant. Deadly. Precise.

    Sleight of hand

    Sleight of hand

    Deft fingers, misdirection. Smoke and mirrors.

    Sneak

    Sneak

    Moving silently. Catching people unaware.

    Survival

    Survival

    Living off the land. Living by your wits.

    Tactical awareness

    Tactical awareness

    You, the opponent, and all the choices in between.

    Throwing

    Throwing

    Throwing a heavy object to precisely where you need it to be? Harder than it looks.

    Torture

    Torture

    Hurting people. Getting what you need to know. Simple.

    Training

    Training

    There’s an art to your gains.

    Unarmed

    Unarmed

    Boxing or bare knuckle, doesn’t matter.

    Urban survival

    Urban survival

    Got what it takes to survive on the streets?

    Urbex

    Urbex

    Getting deeper into the mean streets. Rooftops. Drain pipes. Underground. Doesn’t matter.

    Very long range

    Very long range

    Sniper rifles. The pink mist.

    Weapons

    Weapons

    Gun nut? Or just for practical purposes.

    Prostitution

    Prostitution

    The oldest profession.

    Chemistry

    Chemistry

    Cooking with science.

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